AI Insights · Timothy · March 2024
Top 5 Boxing Games Performance in Lebanon for Q1 2024
Explore the performance of the top 5 boxing games in Lebanon during Q1 2024, with insights into downloads, revenue, and active users.
In Q1 2024, the top 5 boxing games in Lebanon showed varying trends in performance across downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
WWE Mayhem experienced some fluctuations in metrics. Weekly revenue peaked at $59 in early February, while downloads ranged from 178 to 409 per week, ending the quarter with a slight increase. Active users remained relatively stable, fluctuating between 2.2K and 2.6K throughout the quarter.
Real Boxing – Fighting Game saw modest weekly revenue, peaking at $9. Downloads showed an upward trend, especially notable in March with a high of 99 downloads per week. Active users mirrored this trend, starting at 33 and peaking at 89 in late March.
Boxing Star: Real Boxing Fight had a consistent weekly revenue, peaking at $6. Downloads saw a significant spike in late February, reaching 773, and active users also spiked to 1.6K in the same period, before stabilizing around 600.
Real Boxing 2 performed steadily, with revenue peaking at $8 in late January. Downloads showed a consistent upward trend, reaching 644 in the last week of March. Active users increased steadily, from 1.7K in early January to 2.4K by the end of the quarter.
MMA Manager 2: Ultimate Fight showed lower activity, with revenue peaking at $7. Weekly downloads ranged from 21 to 53, and active users fluctuated between 73 and 101 throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.